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Arise: A Simple Story - UE worldbuilding

This is some of the hands-on stuff I did in Unreal for Arise: A Simple Story. It's hard to split apart the individual things I did from what's a really involved team effort where there's stuff from everybody in each screen, but I hope the comments can help illustrate a bit. Kudos to the amazing team at Piccolo Studio and art director JL. Vaello.

Full ownership of this area of the level, worldbuilding, lighting and fog setup, some asset production and original concept art.

Full ownership of this area of the level, worldbuilding, lighting and fog setup, some asset production and original concept art.

Intermittent worldbuilding throughout the whole level, lighting, some asset production (waterlilies, etc) concept art

Intermittent worldbuilding throughout the whole level, lighting, some asset production (waterlilies, etc) concept art

Worldbuilding ownership of the level, production of main assets (brambles, vegetation), lighting and fog, original concept.

Worldbuilding ownership of the level, production of main assets (brambles, vegetation), lighting and fog, original concept.

Worldbuilding of this area and throughout the level. Lighting, original concept.

Worldbuilding of this area and throughout the level. Lighting, original concept.

Ownership of dressing throughout the whole level, lighting, collision building and concept art.

Ownership of dressing throughout the whole level, lighting, collision building and concept art.

Full ownership of the level, worldbuilding, asset production, lighting and fog.

Full ownership of the level, worldbuilding, asset production, lighting and fog.

Worldbuilding of this area and intermittently throughout the level. Asset production (sunflowers, lods, collisions).

Worldbuilding of this area and intermittently throughout the level. Asset production (sunflowers, lods, collisions).

Worldbuilding, collisions, lighting and fog setup.

Worldbuilding, collisions, lighting and fog setup.