I'm a visual developer with a life-long passion for games. I relish at exploring visual styles that best fit and communicate specific project requirements and I thrive at the frontier between art and gameplay design, where art is a service to a game experience and a bigger picture. I have led small art teams and believe in establishing a high-level vision while allowing artists autonomy to prove themselves and improve the project with their proactivity.
As an artist myself, I have a classic art background and I've taken part in all parts of art production, from character design to environment concept art, to modelling and texturing of any type of assets, as well as in-engine implementation. I'm at my best at roles that require a broad skillset, and generally in small/medium teams.
Art Direction, visual development, concept art, UnrealEngine 4 worldbuilding, lighting and character modeling for Arise
Customisable 3D Character Modelling and integration into proprietary engine, Concept Art
Art Lead, Visual Development, Concept art and 3D modelling and integration into Unreal Engine 4
Concept, UI & cutscene Art, Art Outsourcing Management and Supervision
Art Direction, Concept Art, 3D modelling and integration into UDK
Concept and production art for mobile game
Concept Art, Character Design, Colour Scripting for Undisclosed 3D animation feature film