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Abel Oroz
Abel Oroz
Art Director / Lead Artist
Pamplona/Madrid, Spain

Summary

I'm a visual developer with a life-long passion for games. I'm a hands-on artist, best fiddling with the engine editor open or jumping between unrelated tasks. I have managed medium and small art teams, believe in proactivity, love exploring visual styles and think of art holistically as a service to other disciplines like design and narrative.

Skills

Art DirectionGame DesignCharacter DesignConcept ArtCharacter Modeling3D ModelingHigh-poly ModelingLow-poly ModelingTexturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
UVLayout
UVLayout
CrazyBump
CrazyBump

Productions

    • Video Game
      Castlevania: Belmont's Curse
    • Year
      2026
    • Role
      Art Director
    • Company
      Evil Empire
    • Video Game
      Fields of Aaru
    • Year
      2026
    • Role
      Lead Artist
    • Company
      Zymartu Games
    • Video Game
      Wheel World
    • Year
      2025
    • Role
      Art Director, Concept Art, 3D Art (character, environment), Worldbuilding
    • Company
      Messhof
    • Video Game
      Arise: A Simple Story
    • Year
      2019
    • Role
      Art Director
    • Company
      Piccolo Studio
    • Video Game
      Sky Saga: Infinite Isles
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      Radiant Worlds
    • Video Game
      Rime
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Tequila Works
    • Video Game
      Deadlight
    • Year
      2012
    • Role
      Concept Artist
    • Company
      Tequila Works

Experience

  • Arise: A Simple Story at Piccolo Studio
    Barcelona, Spain
    October 2017 - Present

    Art Direction, visual development, concept art, UnrealEngine 4 worldbuilding, lighting and character modeling for Arise

  • SkySaga: Infinite Isles at Radiant Worlds
    Leamington Spa, United Kingdom
    April 2014 - August 2017

    Customisable 3D Character Modelling and integration into proprietary engine, Concept Art

  • RiME at Tequila Works
    Madrid, Spain
    June 2012 - June 2014

    Art Lead, Visual Development, Concept art and 3D modelling and integration into Unreal Engine 4

  • Deadlight at Tequila Works
    Madrid, Spain
    December 2011 - September 2012

    Concept, UI & cutscene Art, Art Outsourcing Management and Supervision

  • Undisclosed Projects at Tequila Works
    Madrid, Spain
    July 2011 - December 2012

    Art Direction, Concept Art, 3D modelling and integration into UDK

  • Boulder Dash: 30th Anniversary Edition at Freelance
    Madrid, Spain
    April 2012 - November 2012

    Concept and production art for mobile game

  • Undisclosed Project at Lani Pixels
    Billund, Denmark
    June 2010 - June 2011

    Concept Art, Character Design, Colour Scripting for Undisclosed 3D animation feature film