Abel Oroz
Abel Oroz
Art Director in Messhof LLC.
Pamplona/Barcelona, Spain

Summary

I'm a visual developer with a life-long passion for games. I relish at exploring visual styles that best fit and communicate specific project requirements and I thrive at the frontier between art and gameplay design, where art is a service to a game experience and a bigger picture. I have led small art teams and believe in establishing a high-level vision while allowing artists autonomy to prove themselves and improve the project with their proactivity.

As an artist myself, I have a classic art background and I've taken part in all parts of art production, from character design to environment concept art, to modelling and texturing of any type of assets, as well as in-engine implementation. I'm at my best at roles that require a broad skillset, and generally in small/medium teams.

Skills

Art DirectionGame DesignCharacter DesignConcept ArtCharacter Modeling3D ModelingHigh-poly ModelingLow-poly ModelingTexturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
UVLayout
UVLayout
CrazyBump
CrazyBump

Productions

  • Crop
    • Video Game
      Arise: A Simple Story
    • Year
      2019
    • Role
      Art Director
    • Company
      Piccolo Studio
  • Skysaga poster crafter
    • Video Game
      Sky Saga: Infinite Isles
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      Radiant Worlds
  • 650 1200
    • Video Game
      Rime
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Tequila Works
  • Deadlightbox
    • Video Game
      Deadlight
    • Year
      2012
    • Role
      Concept Artist
    • Company
      Tequila Works

Experience

  • Arise: A Simple Story at Piccolo Studio
    Barcelona, Spain
    October 2017 - Present

    Art Direction, visual development, concept art, UnrealEngine 4 worldbuilding, lighting and character modeling for Arise

  • SkySaga: Infinite Isles at Radiant Worlds
    Leamington Spa, United Kingdom
    April 2014 - August 2017

    Customisable 3D Character Modelling and integration into proprietary engine, Concept Art

  • RiME at Tequila Works
    Madrid, Spain
    June 2012 - June 2014

    Art Lead, Visual Development, Concept art and 3D modelling and integration into Unreal Engine 4

  • Deadlight at Tequila Works
    Madrid, Spain
    December 2011 - September 2012

    Concept, UI & cutscene Art, Art Outsourcing Management and Supervision

  • Undisclosed Projects at Tequila Works
    Madrid, Spain
    July 2011 - December 2012

    Art Direction, Concept Art, 3D modelling and integration into UDK

  • Boulder Dash: 30th Anniversary Edition at Freelance
    Madrid, Spain
    April 2012 - November 2012

    Concept and production art for mobile game

  • Undisclosed Project at Lani Pixels
    Billund, Denmark
    June 2010 - June 2011

    Concept Art, Character Design, Colour Scripting for Undisclosed 3D animation feature film