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Wheel World: Art Vertical Slice

During the pre-production of Wheel World, I mocked a couple of vertical slice maps, then did some paint-overs to detect which tech we'd be needing and settle the art direction.

Credit for some assets and great work to the rest of the art team: Dann Beeson and Dan Hunter, as well as our art coder, Sam Loeschen. (c) Messhof and Annapurna Games

This was the first "Art Test" map I built. There's some paintover for the fog and outlines.

This was the first "Art Test" map I built. There's some paintover for the fog and outlines.

Concept of the player's workshop based on a blockout scene. Dann Beeson later built the scene up.

Concept of the player's workshop based on a blockout scene. Dann Beeson later built the scene up.

The vertical slice map, I did the modeling and worldbuilding, many of the town assets are by Dann Beeson. 10% is paint-over for mood.

The vertical slice map, I did the modeling and worldbuilding, many of the town assets are by Dann Beeson. 10% is paint-over for mood.

Paintover of the sky, exploring the "wheel world" idea.

Paintover of the sky, exploring the "wheel world" idea.